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OM 6.5 – User ManualMaquettes > Maquettes in Patches > Build Mode
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Build Mode

Build Mode

Use

The "build" mode is the default mode of the maquette when it is dropped in a patch. It then shows dark blue inputs and outputs.

Procedure

To set a maquette back on build mode :

  1. Ctrl / right click on the maquette box

  2. select Maquette Object Inputs.

Inputs and Outputs

The two default inputs of the maquette box always take :

  • an onsets list
  • an objects list.

The "build" mode was oringinally the only way to add one or more TemporalBoxes in a maquette. It is a convenient way to add a succession of objects in a maquette. Other parameters, such as the vertical position of boxes, cannot be specified.

The default output of the maquette box returns the value built by the maquette :

  • a maquetteobj type of object, which gathers all the values produced by the objects contains,
  • something else, if the maquette is related to a synthesis patch.
Inputs Lists

Objects and onsets of each lists match each other. Maquettes accept the following types of objects : musical objects , patches and maquettes on "reference" mode .

Standard Inputs and Outputs

Possible standard inputs – and outputs – – are hidden outside the maquette.

Example : Adding a List of Items in a Maquette

We want to add a series of items in a maquette located in a patch.

Each input of list is connected to an object. List returns a list of objects references, such as :

OM ==> (#<chord-seq 2320ACBB> #<sound 231854C7> #<chord 231EE75F> #<ompatchabs 231ED3B7> #<ommaqabs 2320E8CB>).

  • The second input of the maquette takes this list of items.
  • The first input of the maquette takes a list of offsets, which determine the temporal position of the corresponding items.

The items appear in the maquette after the evaluation.

Note that the maquette must be evaluated from the outside to display the items in the right order.

The maquette, once evaluated.
The maquette, once evaluated.
Evaluation and Content

Once the maquette is built, its content can either

  • remain the same, if no object is connected to it,

  • be replaced by new objects, if objects are connected to it.

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